![]() ![]() Instantly, the ancient magicks player exits the current game into the waiting room, leaving the player at the back with low life points and disabling him to obtain his tokkul and setting him with low life points at the next game.Ī swarm of Tz-Kek arrive to finish remaining players off.Īfter a certain amount of time, players will receive warnings. Once the player is deeply injured, the ancient magicks player will lure the player into far back into the pit and freeze him for a long period of time. Ancient Magicks Troll: Most ancient magicks players will hide in the pits arena when there is one player left, the ancient magicks player will freeze the other player(s).This is near-identical to the hiding strategy except that it can be done in small groups, who plan to team up against the other now-weakened players, aiming to win the game through an unbalanced fight. Sometimes a waiting player will be attacked prematurely, in which case he or she will have to fight their attacker. The waiting game: A very common strategy in which a player waits (usually out of sight) whilst the other players fight amongst themselves.This strategy is near-identical to the waiting game strategy except that it is usually done by lower-levelled players, players not confident in their combat ability, or single players playing against teams, hoping that if they are not spotted they will either get to attack the last person standing while he/she is weak, or win by forfeit if the last player mistakenly leaves the pit, thinking they have already won. If everyone isn't in the centre, players will most likely run around the pit searching for the hider. Most people count the number of people, and then look at the remaining left. Hiding: An often-ridiculed strategy, hiding consists of concealing oneself in a remote corner of the area, waiting for the various players and teams to weaken each other.This is a very popular strategy and is often used by clans. After all other enemies have been defeated, the players of a team either take turns winning or then turn on each other. Teams: Many players will agree to 'team up' in the waiting room.Rangers also take their chances with accompaniment of a Black dragonhide or Void knight set and a Rune crossbow. ![]() Another advantage is bringing in a Fire Cape, it allows you to get double the amount of Tokkul. This makes the game very popular for high-levelled players wearing Barrows armour or using Ancient Magicks. The Fight Pits is an 'anything goes' minigame: any weapon or armour type can be used, with the exception of the dwarf multicannon. Champions can either enter the waiting room to receive a TokKul reward or wait in the arena for the next game to begin. Champions receive a red skull icon above their head to denote their status. The last surviving player is the champion. The next game begins once either a champion has been declared or there are at least 2 people waiting to play. There is a small pillar which can be used to access various viewing orbs scattered throughout the arena. The waiting room is a small enclosure between the City and the arena. The option to choose to play with everyone was removed from the game and there are no plans for it to be reinstated at this time. The official world for the Fight Pits is World 35, however, most players will be in world 72 if you are looking for a larger game. ![]() Finally, if neither of those are available, travel to Karamja, climb to the volcano, enter the City and navigate towards the Pit. Alternately, there is a fairy ring (code B L P) just north of the pit. The quickest way to the Fight Pit is by teleporting with a charged TokKul-Zo, which lands players directly in front of the minigame. The Fight Pit is located in the TzHaar City, beneath the Karamja Volcano. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |